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MCP for Unity
Open-source bridge that lets AI assistants control the Unity Editor: scenes, scripts, assets, tests and builds.
- Best for
- Unity devs driving the editor from Claude, Cursor or VS Code
- Pricing
- Free · Free / open source (MIT)
- Platforms
- Unity, MCP, Claude Code, Cursor, VS Code
- Category
- Coding for Games
- Tags
- #Coding#Agents#Open Source#Unity
- Last verified

Overview
MCP for Unity (CoplayDev/unity-mcp) bridges AI assistants such as Claude, Codex, VS Code and local LLMs with the Unity Editor through the Model Context Protocol.
From plain-language prompts, an agent can create scenes and GameObjects, edit C# scripts, manage assets, run tests, profile and build. It exposes about 50 focused tool entrypoints and supports Unity 2021.3 LTS through 6.x.
Key features
- Create scenes and GameObjects from prompts
- Edit C# scripts in your project
- Manage assets
- Run tests, profile and build
- Auto-configure detected MCP clients
Use it for
Pricing
FreeMCP for Unity is free and open source under MIT. Your AI client or model is billed separately.
Getting started
In Unity's Package Manager, add the package from the GitHub git URL, then use Window > MCP for Unity > Configure All Detected Clients.
Alternatives
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