Loot Llama
Reach gamersSponsorList your AISubmit tool

Home Coding for Games MCP for Unity

MCP for Unity

Open-source bridge that lets AI assistants control the Unity Editor: scenes, scripts, assets, tests and builds.

StrengthWidely used (about 15k GitHub stars), MIT licensed, works with any MCP client.
CaveatRequires Python and uv alongside Unity; agent quality depends on your model.
Best for
Unity devs driving the editor from Claude, Cursor or VS Code
Pricing
Free · Free / open source (MIT)
Platforms
Unity, MCP, Claude Code, Cursor, VS Code
Category
Coding for Games
Tags
#Coding#Agents#Open Source#Unity
Last verified

Overview

MCP for Unity (CoplayDev/unity-mcp) bridges AI assistants such as Claude, Codex, VS Code and local LLMs with the Unity Editor through the Model Context Protocol.

From plain-language prompts, an agent can create scenes and GameObjects, edit C# scripts, manage assets, run tests, profile and build. It exposes about 50 focused tool entrypoints and supports Unity 2021.3 LTS through 6.x.

Key features

  • Create scenes and GameObjects from prompts
  • Edit C# scripts in your project
  • Manage assets
  • Run tests, profile and build
  • Auto-configure detected MCP clients

Use it for

Have a coding agent set up a Unity sceneAutomate repetitive editor workLet an agent fix scripts and rerun tests

Pricing

Free

MCP for Unity is free and open source under MIT. Your AI client or model is billed separately.

Getting started

In Unity's Package Manager, add the package from the GitHub git URL, then use Window > MCP for Unity > Configure All Detected Clients.

Open MCP for Unity

Alternatives

Make MCP for Unity? Get your badge

As seen on Loot Llama

Paste this on your site to link to this listing. Light version and details

Related tools

Same category or overlapping tags