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VoxLore

Local LLM dialogue engine for living NPCs that ships inside your game.

StrengthRuns locally in Godot, Unity or Unreal with structured emotion and animation output.
CaveatOne-time license cost; needs enough RAM for the model on players' machines.
Best for
Indie and mid-size teams wanting offline talking NPCs
Pricing
Paid · One-time license; check site
Platforms
Godot, Unity, Unreal, Local
Category
NPCs & Dialogue
Tags
#NPCs#Local#Unity#Unreal
Last verified

Overview

VoxLore is an embedded dialogue engine for NPCs. It runs local language models that ship inside your game, with no cloud, no latency and no monthly bills.

Developers set up characters and call the engine from their game to get dialogue. It's in early access, and players need enough RAM to run the models.

Key features

  • Local LLM dialogue that runs on players' machines
  • No cloud costs or latency
  • Character and world setup
  • Developer docs and playground
  • Early access

Use it for

Add conversational NPCs without server costsShip an offline RPG with AI charactersPrototype narrative NPCs

Pricing

Paid

VoxLore uses a one-time license instead of a subscription; check the site for current price.

Getting started

Try the playground and docs at voxlore.studio.

Open VoxLore

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