# Ludus AI

> Unreal Engine plugin that reads your whole project and builds Blueprints, C++, VFX, materials, sound and 3D assets from prompts.

- Official site: https://ludusengine.com
- Loot Llama page: https://lootllama.net/tools/ludus-ai/
- Category: Coding for Games (https://lootllama.net/category/coding-for-games/)
- Best for: Unreal Engine 5 developers who want an assistant that knows their whole project
- Strength: Syncs your Blueprints, C++, assets and levels live, so its edits fit the project you already have
- Caveat: The free account has no credits, so the agent needs the 14-day Pro trial (card required) or a paid plan
- Pricing: Paid (14-day Pro trial; Pro $25/mo ($240/yr), Studio $80/seat, Ultimate $180/seat)
- Platforms: Windows, macOS, Linux, Unreal
- Tags: Unreal, Coding, Agents, Production
- Last verified: 2026-10-17

## Overview

Ludus AI is an AI toolkit that runs inside the Unreal Editor as a plugin for Unreal Engine 5.4 to 5.8. It reads your Blueprints, C++ classes, assets and levels, and how they reference each other, and keeps that picture in sync as you work, so answers and changes start from your own project instead of a generic tutorial.

You describe what you want in plain language and Ludus builds or edits Blueprint graphs, writes and refactors C++, traces errors across both, and generates Niagara effects, materials, MetaSounds, animations, UMG widgets, Behavior Trees, PCG graphs and 3D models that land set up in your Content Browser. It proposes each change and you approve what goes in. Ludus AI 1.0 shipped in 2026, and the company says it is certified to ISO 27001 and SOC 2 Type 2.

## Key features

- Project-aware chat that knows your open level, selection and Content Browser
- Blueprint generation, analysis, refactoring and Blueprint-to-C++ conversion
- Niagara VFX, materials (including Substrate) and MetaSound/SoundCue setup
- Text-to-3D and image-to-3D with retopology and LOD generation
- Auto-rigging, text-to-animation and retargeting
- Behavior Trees, EQS, PCG graphs and UMG widgets from prompts

## Use it for

- Prototype an FPS, RPG or platformer from greybox to playable
- Track down an Accessed None or Blueprint bug across the project
- Generate and wire VFX, sound and materials without manual hookup

## Pricing

From the official terms (USD, plus VAT): Pro is $25/month or $240/year with 70,000 credits a month; Studio is $80/month or $768/year per seat with 250,000 credits; Ultimate is $180/month or $1,728/year per seat with 600,000 credits. The Indie plan ($10/month) closed to new subscribers on August 13, 2026. New users get a 14-day Pro trial with 50,000 credits, which needs a card and converts to paid unless cancelled. Monthly credits do not roll over; one-time credit packs (35,000 credits for $17 up to 600,000 for $190) never expire. Enterprise adds custom limits and a private cloud option.

## Getting started

Create an account at ludusengine.com, start the Pro trial, then download the installer from the Plugin page. It finds every Unreal Engine install on your machine and adds the matching plugin build.

## Alternatives

- [Aura](https://lootllama.net/tools/aura/): Team of AI agents for Unreal Engine and Unity that builds gameplay, Blueprints and code, then launches the game to test its own work.
- [Claude Code](https://lootllama.net/tools/claude-code/): Agentic coding tool that plans and edits across a whole project from your terminal.
- [Cursor](https://lootllama.net/tools/cursor/): AI-first code editor with an agent that edits across your codebase.

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From Loot Llama (https://lootllama.net/), a curated directory of AI tools for gamers, modders and game developers. Full catalog: https://lootllama.net/llms-full.txt
